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AI Insights · Timothy · October 2025

Top 5 2D Cartoon Games in Europe Q3 2025

Explore the performance of the top 2D cartoon games on a unified platform in Europe during Q3 2025, featuring insights from Sensor Tower.

Top 5 2D Cartoon Games in Europe Q3 2025

In the third quarter of 2025, the top 2D cartoon games in Europe showcased varied performances on a unified platform, combining both iOS and Android data. Here's a detailed look at the weekly trends in downloads, revenue, and active users for these popular games, according to Sensor Tower.

Vita Mahjong from Vita Studio saw a strong performance in terms of weekly downloads, peaking at around 765K towards mid-September. Revenue showed a gradual rise, reaching approximately $11.7K by late July, before stabilizing around $8.5K by the end of September. The game maintained a robust weekly active user base, climbing steadily to over 5.5M by the quarter's end.

Royal Kingdom by Dream Games experienced significant revenue growth, peaking at $1.8M in the final week of September. Despite a decline in downloads from 820K in mid-August to around 360K by the end of the quarter, active users grew consistently, exceeding 4M by September.

Offline Games - No Wifi Games, published by Moreno Maio, maintained a steady revenue stream, peaking at roughly $9.8K in late August. Downloads saw a downward trend, starting at 512K in early August and decreasing to 273K by the quarter's close. Weekly active users, however, remained substantial, peaking at over 8.1M in mid-August before declining to around 5.9M by the end of September.

Lamar - Idle Vlogger from Crazy Labs experienced a decrease in both downloads and active users throughout the quarter. Downloads dropped from 594K at the start to 227K by the end. Similarly, active users fell from 1.7M in early July to approximately 645K by September's end. Revenue also saw a decline, starting at $16.4K in early July and decreasing to around $9.5K by the quarter's conclusion.

Finally, Cookingdom by ABI GLOBAL LTD. showed a mixed performance. Weekly downloads peaked at about 493K in late August, while revenue remained relatively stable, reaching a high of $8.1K in mid-September. Active users increased from 1.3M in early July to over 1.6M by the end of August, before a slight decline to 1.3M by the end of September.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025